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Post by thiekster on Aug 10, 2010 8:29:39 GMT -5
I have attached a excel sheet with standard decks I've been playing with the statistics with and would like to hear some more experienced opinions on the "Mill Deck" its the second worksheet. all cards are from Zendikar block or M11. I'm worried that i wont be able to stop fast damage and will prob die before my milling can take its course... what do you think? Attachments:
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Post by thiekster on Aug 10, 2010 8:35:50 GMT -5
lets try that again i sent an old version Attachments:
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Post by akshay4876 on Aug 10, 2010 12:38:09 GMT -5
I have made a standard mill deck before so I'll try to give you some advice. it is your choice if you follow it or not.
You would probably want 3-4 leyline of the void since eldrazi's though rare will give you the most difficulty.
also 3-4 jace beleren. This is a card you need out every single battle.
4 mana leaks will help you control their early game.
keening stone is useless because you do not want them to have a graveyard.
i find archive trap more useful than traumatize in a mill deck since traumatize cannot kill and will most likely have the same effect as archive trap in an efficient mill deck.
tome scour and mind rot are not that powerful in late game. It is your choice if you want to keep it or not. you could instead replace it with leyline of anticipation and time reversal. Time reversal is horrible but it will have really good synergy with the deck. They don't have a graveyard and they mill some due to jace's erasure. Plus with leyline of anticipation you could do it on the opponents turn and make it actually good.
since you are going to run 4 leyeline of the voids Haunting echoes is null. I really like how haunting echoes can castrate a deck but we are hoping that the eldrazi don't kill us. (Or you could sideboard it after you find out that they don't run many eldrazi and switch your leyline of voids with haunting echoes.)
If you have any slots left i recomend some foresee because scry is good.
Now your last problem will be taking care of creatures. I would have usually recomended jwar jwar sphinx. However hitting 6 mana is not very easy for the colors so... gaurd gomazoa?? seems to be the best bet. Or you could run some doom blades. It wont kill black but... or you could run into the roil which is pretty good at stalling while you slowly kill them.
You could also run a few u/w man lands or the maze land if you want for a different solution. actually the mystifying maze land might not be all that bad since you don't have to spend mana all the time to kill them. maybe a two of.
One final card you might want to add would be temple bell.
Hope this helps.
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Mike
Mike
Gwafa Hazid, Profiteer: Mike; Draft Master
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Posts: 1,776
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Post by Mike on Aug 10, 2010 14:12:54 GMT -5
The most conventional "mill" strategy involves using Howling Mine effects (Howling Mine, Temple Bell, Font of Mythos, Jace Beleren), to overload everyone's hand. You can then nullify their combat step by playing bad Fog effects (Fog, Angelsong, etc). However, this strategy is usually risky since any red deck will burn you out and if you ever fail to draw a fog you will die a horrible death.
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Post by akshay4876 on Aug 10, 2010 18:26:32 GMT -5
with zendikar forward it gets a bit harder. since you can't play mind funeral or tellamin's performance or any howling mine and font of mythos. to mess with red you could always play those kor firewalkers.
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Kiki
Will A
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Posts: 1,309
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Post by Kiki on Aug 29, 2010 22:39:28 GMT -5
I recommend working in haunting echoes. Remember that it hits nonbasic lands
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