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Post by fredcoleaa on Jul 8, 2011 13:35:21 GMT -5
Sporting or unsporting to play Meekstone in EDH?
Winter Orb?
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lummia2
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Post by lummia2 on Jul 8, 2011 14:29:51 GMT -5
Well, I look at most EDH games as either silly-for-fun games and for-super-serial games. Meekstone I think could be fine either game, since it doesn't *really* stop you from interacting with the game.
I personally would be unhappy to see winter orb in a game full of silly decks with people not playing with competitive attitudes. It just makes you're life unhappy. However, if the game is super-serial, and the decks are top notch level, I'd say go for it you dick. Everyone is going to dislike you while its in play, but that's alright, everybody is playing to win.
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Mike
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Post by Mike on Jul 8, 2011 20:20:59 GMT -5
I think that artifacts that don't win the game immediately are not a problem since they can be kilt.
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Kiki
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Post by Kiki on Jul 9, 2011 8:43:58 GMT -5
I think that either of those cards are fine. Play shattering spree.
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Deleted
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Post by Deleted on Jul 9, 2011 15:12:31 GMT -5
I think they are both fine.
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Kino
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Post by Kino on Jul 13, 2011 17:01:40 GMT -5
Meekstone is fine in my opinion.
Winter Orb can be very annoying. In a casual/for fun environment I don't think it's appropriate. Unlike meekstone, it protects itself by not letting lands untap, making it much harder to kill. Mana denial tends to be a less than fun element in Magic.
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Kiki
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Post by Kiki on Jul 15, 2011 8:34:01 GMT -5
Winter orb just brings the game to a more relaxed pace. Everyone can still cast their spells, they simply have to wait a little while. It acts as a way of making it so that bomb.deck doesn't win and allows stuff like a low drop tribal themed deck to do better as well as aiding decks with worse draw engines.
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Post by Deleted on Jul 16, 2011 15:42:02 GMT -5
Winter orb just brings the game to a more relaxed pace. Everyone can still cast their spells, they simply have to wait a little while. It acts as a way of making it so that bomb.deck doesn't win and allows stuff like a low drop tribal themed deck to do better as well as aiding decks with worse draw engines. Relaxed Pace *cough* *cough* Someone wasn't in any of those three-hour games.
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Post by tehwerr on Jul 16, 2011 15:47:11 GMT -5
3 hour games are fine as long as the game isn't in a state where it should have ended 2 hours ago because nothing is happening.
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Post by vultanphase on Jul 17, 2011 0:47:55 GMT -5
Three hours? Long? You people are bad at magic.
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Deleted
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Post by Deleted on Jul 17, 2011 1:36:27 GMT -5
Winter Orb should not be played in a game where Meishin the Mind Cage is there.
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Post by tehwerr on Jul 17, 2011 8:36:22 GMT -5
there are worse things than meishin
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Deleted
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Post by Deleted on Jul 17, 2011 10:31:34 GMT -5
there are worse things than meishin Yes, there are other ways to get into a locked game state.
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Post by vultanphase on Jul 17, 2011 19:22:16 GMT -5
Wait, you need a locked game state to make a game take three hours? Are you all bad at magic or something? Games should take five hours and be in constant flux.
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Kiki
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Post by Kiki on Jul 17, 2011 20:24:34 GMT -5
A number of people think its rude to play lots of oblivion stone and nevinyrral's disk type effects.
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Post by Deleted on Jul 17, 2011 23:36:03 GMT -5
A number of people think its rude to play lots of oblivion stone and nevinyrral's disk type effects. Or maybe just less necessary than you seem to think it is.
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Mike
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Post by Mike on Jul 18, 2011 1:19:25 GMT -5
EDH decks:
Oblivion Stone 99 other cards
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Post by Kiki on Jul 19, 2011 7:36:18 GMT -5
sol ring goes in there too now.
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Post by tehwerr on Jul 19, 2011 7:41:48 GMT -5
I'm sorry sol ring is still a 7 dollar card. that's a lot if we need one for each of our edh decks
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NyxAvatar
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Post by NyxAvatar on Jul 19, 2011 11:54:22 GMT -5
I'm sorry sol ring is still a 7 dollar card. that's a lot if we need one for each of our edh decks I know what you mean. Some people would just move it to the deck they're currently using each time they play, but I'd much rather just spend more money.
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Kiki
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Post by Kiki on Jul 22, 2011 23:59:11 GMT -5
I think that rage quitting because people have removal to your plays for 5 turns is unsporting. 3 players get to have removal for your cards, chances are that one of them have removal.
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Post by tehwerr on Jul 23, 2011 11:25:11 GMT -5
what are you talking about?
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Kiki
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Post by Kiki on Jul 24, 2011 8:22:05 GMT -5
4 player EDH game. I go first. On turn 3, guy to my left casts jhoira of the ghitu (his general). 2 people go. I untap and cast consuming vapors targeting jhoira player. He rage quits.
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Post by fredcoleaa on Jul 26, 2011 9:07:09 GMT -5
I think after like the 90 min mark it gets tedious. If a game takes three hrs it's because ppl playing in it *choose* to make it three hours.
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Post by toastytoast78 on Jul 27, 2011 0:34:03 GMT -5
I think after like the 90 min mark it gets tedious. If a game takes three hrs it's because ppl playing in it *choose* to make it three hours. Generally, I agree. Even with decks that are perfectly evenly matched, the player with the most skill will pull ahead eventually, and not take excruciatingly long to do it. Example: I recently bought the Commander decks, and wanted to try them out. So I got a few friends together, and we opened them, shuffled them, and played, with no alterations. These decks are all on the same power level, I think anyone would agree. And yet after about an hour and fifteen minutes I was in a clearly dominant position. I had just taken one player out (out-politicked the Zedruu deck ), at which point my two remaining opponents allied against me, and after a further half hour of play I emerged victorious. Even decks, but the player with the most skill or perhaps knowledge of the game won. (Not to demean my friends back home; they just don't have nearly the experience I do playing with duelists of the caliber we have at RPI.) I can see an exception for people with even decks and an even level of skill. That game may well go for hours on end, either stalemated or continually in flux. I think this is a rarity, however, and so far my experience bears that out. Anyway, getting to my take on the original post, Meekstone is a bit annoying but fine in a game. Winter Orb is very annoying, but again, eventually someone will kill it. If for some reason no one is able to get rid of it, then I could see accusations of unsportsmanship flying, but if nobody can destroy one little artifact, there's something seriously wrong with the gamestate. Admittedly, as said above, it protects itself somewhat by slowing the game down, so no one may have the mana to kill it for a few turns, but if I were in that game, barring it putting me in an advantageous position I'd make blowing it up my number one priority.
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Post by Kiki on Jul 27, 2011 8:14:33 GMT -5
The thing with the commander precon decks is that they do have a rather low wrath density as well as a relatively low number of card advantage engines. If the wrath density is very high and people are playing with cards like obliterate and a lot of point removal, then the game is more likely to take longer.
Also, the game is more likely to take longer when people politic perfectly - as in they dont kill a player if it will cost them the game, dont leave themselves open to getting attacked for lethal, and the table deals with the biggest threats first.
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DazBoot
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Post by DazBoot on Jul 27, 2011 12:55:48 GMT -5
Generally, I agree. Even with decks that are perfectly evenly matched, the player with the most skill will pull ahead eventually, and not take excruciatingly long to do it. I feel like there are far more factors involved in a game than that. For example, I keep making losing EDH games to a mechanic I shall refer to as the "Max factor". I'm not sure exactly how this started, but in a lot of games I have played in recently, Max has pointed to me and said "we should kill Foghat". Shortly after... I die. Not that I am putting any fault on anyone for listening to him, nor to him for saying it, but my point is often the person that the most people want dead at a table will die, and skill is only how long they are able to stay in the game before that. I would argue that no (read: very very very few) decks can stand against a table of at least reasonably put together decks piloted by at least reasonably talented players.
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Post by massimiliano on Jul 27, 2011 15:31:30 GMT -5
Don't drag me into this thread!
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DazBoot
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Post by DazBoot on Jul 27, 2011 15:49:04 GMT -5
**Disclaimer: The Max used in my Max example is entirely fictional and any relationship to physical persons is entirely coincidental.
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Mike
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Post by Mike on Jul 27, 2011 22:02:02 GMT -5
Max factor: contains lots of protein.
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